![]() On behalf of the studio and our partners, THANK YOU for playing #MWII. We will continue to provide updates through launch, and begin tracking all live issues on our Trello board for MW2, which we will share soon. We look forward to testing this at a large scale and getting feedback. We have implemented some changes that aim to reduce lobby disbandment between matches. We’ve also addressed some movement exploits following Beta. Slide, ledge hang, and dive have been further refined. We’ve made improvements to navigation of menus and will continue to optimize our UX. We have been working hard on numerous updates to our UI that make accessing and customizing your loadout more seamless. ![]() Players can expect more specifics on weapon tuning as we continue to support post-launch. We have continued to tweak weapons across the game following both feedback from Beta players and game data. The feedback on this mode has been very positive, and we will continue to explore its use as a modifier. We believe this will enhance the third person experience while keeping the gameplay balanced. Only high-zoom optics (beginning with the ACOG and higher) and special optics such as Hybrids and Thermals will revert to first person POV. The in-world activation sound effect volume range for the Dead Silence field upgrade has been drastically decreased.įollowing feedback from Beta, aiming down sights will now stay in third person POV for low-zoom optics. We have also continued to tweak teammate footstep audio, which will now be quieter following feedback from the Beta. We’ve shortened the overall range of footstep audio which will allow enemy players to get closer to targets before they are able to detect footsteps. This should make it easier for players to clearly identify opponents in the game.Īdditionally, we’ve continued to tweak lighting and contrast for improved enemy visibility. We have added diamond icons above the heads of enemies. We also gathered invaluable feedback from our fans, and want to take this opportunity to highlight some of the changes we’ve made to Modern Warfare II Multiplayer since the Beta: It has been amazing to see the reception from the community and passion for our story.įirstly, we cannot say thank you enough to the fans that took the time to play our game– we had a record-breaking number of players in our Beta, playing more matches than ever before. We have been blown away by your response to Modern Warfare II’s Campaign Early Access that began last week.
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